Peer-to-Peer Medical Education · Program Design Studio
The brain of peer-to-peer programming

Pressure-test the room
before you ever build the deck.

Drop in a case, a polling stem, an objection, a discussion prompt, or a piece of stewardship, admission-avoidance, or referral-pathway messaging. The Audience Simulator runs it against simulated ID, hospitalist, pharmacy, and outpatient clinicians and shows you — side-by-side — how each audience actually reacts before a single program goes live.

No case yet? The Simulator works on anything you paste in.
The engine

Every artifact in a peer-to-peer program — pressure-tested against the room.

Paste, upload, or pull from your library. Pick the personas. Compare reactions column-by-column. Iterate until the case, the poll, and the message all land.

Case design

Stress-test the realism, tension, and decision points of each case.

Polling questions

Find stems that surface real disagreement, not the obvious answer.

Objections

Surface the pushbacks each audience will actually raise in the room.

Discussion prompts

Pick prompts that move the conversation instead of stalling it.

Stewardship messaging

Make the stewardship story land with ID, pharmacy, and the prescribers in the room.

Admission-avoidance messaging

Sharpen the case for keeping appropriate patients out of the hospital.

Referral pathway messaging

Clarify when and how outpatient teams should hand off — and to whom.

Optional — pre-built starter cases

Don't have a case yet? Start from a Clinical Lab.

Each Lab is a draft peer-to-peer case — branching decisions, teaching points, polling stems, and likely objections — ready to drop straight into the Simulator. They're scaffolding, not the engine.